CREATE / YOUR SESSION STARTS HERE

Less friction.
More making.

A few good tools for the moments between inspiration and the finished track. Open a session. Find your tempo. Make your next move.

01 / GET IN THE POCKET

Find your tempo.

BROWSER AUDIO

Tap tempo

Tap along with the quarter-note pulse. We'll average your last 8 intervals.

—BPM

Stay on time

One click per denominator note: in 6/8, six eighth-note clicks per bar. BPM stays quarter-note based. Playback stops when this page is hidden.

02 / ARRANGEMENT MATH

From bars to seconds.

Plan a loop, a cue, or a whole track at a constant tempo.

16 seconds

8 bars × 4 beats × 0.5 seconds per beat.

“Beat” here means the note named by the denominator. In 6/8, a beat is an eighth note; a dotted-quarter pulse spans three of them. Fractions of beats are supported.

03 / FIND A STARTING POINT

A little musical direction.

Choose a root and a scale. Use the notes as a starting point for a melody or a bassline.

C major

  1. C
  2. D
  3. E
  4. F
  5. G
  6. A
  7. B

1 · 2 · 3 · 4 · 5 · 6 · 7

Degrees are relative to the major scale on the same root. Notes are spelled for their scale: E♯ can be the correct name even though it shares a piano key with F. This is a note reference, with no audio playback.

Keep learning music theory →

THE LAST MILE

A good idea deserves a good release.

04 / KNOW WHAT YOU CAN USE

Sample licensing.

Work through this for each project. Free to download does not automatically mean free for every use.

0 of 6 checked

For Creative Commons credits, a useful starting point is Title, Author, Source, License (TASL), plus changes when required. Read the official attribution guidance ↗

This checklist records your review; it does not grant permission or certify clearance.

Licensing guide →

05 / READY WHEN YOU ARE

Release readiness.

A practical review before you send a finished track out into the world.

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Progress reflects your own checks. Submission rules and processing times vary by destination.

Release guide →

06 / KEEP IT CLOSE

Your studio reference.

EDUCATIONAL REFERENCE

Plain-language reminders for the session. These references do not measure or process an audio file.

Follow the signal

  1. SourceVoice, instrument, or sample
  2. Input & gainSet a clean recording level
  3. Track processingEdit, EQ, dynamics, and effects
  4. Bus & masterCombine and check your mix
  5. ExportRender to the delivery format

A common recording path, not a fixed rule. Sends can route a copy to an effect; buses combine signals. Track your DAW's actual routing.

Speak the language

Gain staging
Managing level through each stage so a signal has useful headroom and avoids unwanted overload.
EQ
Changing the balance of frequency ranges. Try subtracting a problem before boosting everything else.
Compression
Reducing dynamic range according to threshold, ratio, attack, and release settings.
Latency
The delay between an input and its output. Audio buffering and processing can add to it.
Headroom
The space between the current signal level and a chosen limit, such as clipping.

Loudness & export

LUFS
A loudness measure. Integrated loudness describes a programme over time; it is different from the highest peak.
dBTP
True-peak level estimates peaks in the reconstructed waveform, including peaks between samples.
Delivery format
Match the destination's requested format, sample rate, bit depth, and channel layout. Keep a lossless master.
Final listen
Reimport the exported file and listen through it. Check the correct version, tails, channel layout, and any unintended clipping.

There is no single loudness target for every release. For example, EBU R 128 ↗ is a broadcast recommendation, not a universal music mastering preset. Use a suitable meter and your destination's current delivery specification.